Block to Basics Powered by Harmony
Project Name
Block to Basics: An Introductory Blockchain Kamp for Kids
Objective
Conduct exploratory research on the implementation of early-life digital literacy training in low-tech environments throughout Jamaica
Output
Immersion of 5,000 children in blockchain curriculum to drive digital literacy & adoption of blockchain technology
Key Performance Metrics Tracking
Total Number of Learners Enrolled
Total Number of Projects Created
Total Number of NFT art pieces created
Total Number of Virtual & In-Person Sessions Held
Locale: Northwestern & southeastern communities within Jamaica
Duration of Project: 6 months
Target Audiences
Primary: 7 to 16 year olds
Secondary: Extended family of primary audience
Areas of Focus: digital literacy, internet privacy, cybersecurity, cryptography, digital design
Rationale
As digital natives, early learners are constantly engaged with smart tools within the web2 ecosystem. Despite this engagement, the interplay of technology and daily life often goes unnoticed. With this grant, we’re helping the next generation gain knowledge on how to leverage technology to tackle social and environmental issues which will improve their overall digital literacy skills.
The Approach
Using art as an entry point, we will teach digital literacy & design in the context of a blockchain environment. In order to optimize delivery of the learning experience, we are partnering with community centers, libraries, schools and a local artists’ guild in the UNESCO-declared Creative City of Kingston, Jamaica.
The Cost:
Development costs for different aspects of the project have been broken into discrete activity based budgets. STEAMHouse will be responsible for providing the elearning platform as well as in person learning tools required for teaching hours. For the first phase of our introductory blockchain training, it is projected that we will spend close to US$10,000 to reach 5,000 children for six months across four (4) locations.
Item | Cost |
---|---|
Curriculum Development & Instructional Design | $2,500.00 |
Administration & Instructional Expenses | $3,000.00 |
Monitoring & Evaluation | $1,500.00 |
In-person Mobilization | $2,000.00 |
Transportation | $1,000.00 |
Total | $10,000.00 |
For the second phase, we will take the learnings for this exploratory research to expand blockchain education to other primary and secondary level learners throughout the Caribbean, namely, Haiti, Trinidad & Tobago and Puerto Rico.
About STEAMHouse
STEAMHouse is a STEAM education social enterprise headquartered in Spanish Town, Jamaica. We work throughout the Caribbean to drive digital transformation by engaging early learners in robotics, coding and digital design.