HarmonyWorld is a large-scale multiplayer sandbox-style game where the player explores and discovers a vast world with unique experiences intertwined throughout. The game is centered around user-generated content, allowing players to create story-driven adventures and unique experiences for other players to enjoy.
The world will be completely seamless and allow for quick travel between land. In the center of the map, a social hub will be placed with several locations in which players can meet up and socialize.
HarmonyWorld unlike other metaverse projects wants to empower players’ creativity and will do so by building a robust set of tools, so everyone, no matter their skill level, can build and express themselves. Players will be able to set up guilds and collaborate on projects and assets/cosmetics.
HarmonyWorld is completely free to play and thus avatars will be provided for the users free of charge. The overall experience will be mostly determined by the community as the majority of the map will be built by the players for the players.
Players can choose between flexible structures in which they can play alone or truly embrace the metaverse feel by interacting with those around them through proximity voice chat. HarmonyWorld also allows players to opt to fully embrace play2earn and seek as much profit as possible or simply hang out and enjoy the experience.
The hub will be the main area for activities and socialization in which players can meet new friends and interact in various activities together. We plan to have many different types of buildings including clubs, stores, transportation areas, etc. The hub will be the main spawning point of players in the game which means that land closest to the hub is likely to become the most valuable.
The marketplace is your one-stop shop for all HarmonyWorld related digital items including cosmetics, land and assets made by the community. When you first enter the marketplace you will be presented with a list of new and featured items. As with so many creators there is likely to be an overflow of assets for sale.
A single tile of land is 48x48 meters. The sizes of land that can be purchased together are shown below. Adjacent land owned by the same person or guild can also be built across to create larger structures, games, and much more.
Land based revenue
You will have the ability to rent out your land for a period of either 7 or 30 days on the marketplace. After the rental period has ended, you will have the option to either restore your land back to its original state before the rental period started or keep the land in its current state if the tenant has changed it in any way.
You can charge entrance fees to your land either as a one-time fee or on a per-entry basis.
Landowners may create unique play2earn experiences by accumulating tokens in your vault and later paying them out to players through a variety of events. For example, one could build a platformer, charge fees for upgrades such as jumping height or moving speed, and later pay a percentage of tokens to players who complete the platformer.
You will have the ability to turn your land into various structures which generate income, such as a transportation hub.
HarmonyWorld will provide tools to allow creators the ability to create and sell custom assets. This will include cosmetics, creatures, machinery, and much more. With such great accessibility, many users will be able to provide their own creative inputs which will make HarmonyWorld a unique user experience formed from the individual experiences of thousands. We believe everyone, not just artists, should be rewarded for creativity and effort, and through crypto and sandbox technology that is finally a possibility.
Note: The graphics and textures are just placeholders for now, and will be updated to reflect our vision of creating a beautiful, vibrant world for everyone to enjoy.
Note: Lag because of heavily compressed gifs
HarmonyWorld features a powerful behavior system in which creators can create interactions through LUA. This will allow creators to control fundamental aspects of the world such as player movement, UI, and interactivity. Scripting will also allow users to shape the world in real-time by creating and controlling objects and or groups of objects.
- The HarmonyWorld editor features a clean code editor with syntax highlighting.
- Scripts are always server-sided, therefor any client events/actions have to be registered directly onto the player in for example the playerConnected event.
Behaviour allows creators to take control in a more simplified manner than scripts. Behaviours are event-based, and allow creators to think about programming as if it were a cause and effect chart. For example Because a player touched a zombie, the effect is that they get infected.
Behaviour is divided into sets of rules in which rule contains a set of conditions and actions. If there are multiple conditions in a rule it will be treated as “AND” requirements. For example:
The above example would only trigger the action which in this case kills the player, if both conditions are fulfilled, the player is colliding with anything as well as the F key being pressed by the player.
Raja S. - Lead Developer
Wilhelm B. - Senior Developer
Daredevil - Solidity Developer
Julian - 3D Modeler
Mahek - Design / GFX
2 Part-time Developers
$50k Launch Grant
We understand the value of specialists in the development of a successful project and wish to onboard more into HarmonyWorld. The specialties we anticipate requiring are the following: Servers in order to create a highly scalable architecture, legal in order to stay compliant with ever changing laws, and marketing to launch an aggressive campaign and elevate our user base to the next level.