Good… Morning! I’ll go ahead and kickstart this thread!
I’m Chris, but most know me as Tailchakra. I’m an all-round developer from The Netherlands, originating from the southern side of our tiny country. I’ve always been interested in the technical side of IT! I started out with a HomeLab running on Cisco hardware and have tried every Hypervisor out there. When I found out my HomeLab had a lack of user-friendly software, I decided to learn coding myself. After making various (very shitty) apps, allowing my family and friends to use everything on my HomeLab, I decided I had way (and I mean, WAY) more fun coding than I had playing Ops. As a young bloke, I absolutely loved gaming at the time. Games plus code equals… Game design!
When I decided to do another study, I pursued Game Design / Development in Eindhoven instead of app development. This meant I basically lived in Unity3D writing OOP C#, and an entire (virtual) world opened before my eyes! Back then, all you made with Unity3D were flash games, which was still amazing… Up until the fact that you actually had to find a job coding games in Unity3D! Big companies didn’t want you and small companies didn’t pay you, thus Chris developing websites and portals was born.
Then came crypto. I was always addicted to gadgets and new tech, so crypto was to become my next big thing, and it did! After lurking around various networks, I met Freya in a different networks’ Discord and she invited me to her community Discord originating from Harmony. What I found there was something special, a fast and cheap network where I could contribute with my past knowlege from Ethereum? Count me in!
The community and I decided we wanted more than just a Discord, thus Freyala was born – an ecosystem token meant to run multiple apps and multiple contracts. A token meant to scour through all parts of crypto and attach its tentacles to everything solid. We’re open to all other tokens and all other communities. One does not become big on its own, one can only thrive if the entire network becomes an active and healthy atmosphere.
Here’s where the DAO kicks in, Freyala itself isn’t the token I’m here to discuss. It’s the team we have set up!
For anyone who wants to work with us to kickstart a dao, the first milestone is recruiting a group of 5 individuals who have relevant experience and expertise as governors
We as Freyala have set up a team to help strengthen the network - our team consists of:
Freya - Our living typewriter!
Gydo - The backest of back-end developer!
Chris (Tailchakra) - The all round but actually more of a front-end developer!
Splat - The king of communication and multimedia design, a marketing god!
Hugo (Sloppypencil) - Everything he touches makes you want to look twice… Thrice! His art work is absolutely stunning!
This would bring us at 5 governors, forming a team that can handle it all. Not only because we do what we have studied for, but also because we’re launching our own DAO inside the Freyala ecosystem:
CryptIDs - Completely ran on minted tokens by staking. No pre-minted dev fund, no pre-minted marketing fund.
CryptIDs, also known as ‘Harmons’, are monster collectible NFTs created with distinctive properties, giving each one a unique combination of stats and abilities (hence different strengths and weaknesses). Some CryptIDs are simply stronger and more valuable. Users can slowly unlock more CryptIDs tokens by staking XYA. These tokens can be used to open booster packs containing a small number of monsters tentatively named Harmons.
All monsters will have their own unique forms and the following rarities: Common, Rare and Epic. Players will be able to upgrade their Harmons to the next rarity level by merging the same base creature multiple times. Some Harmons will have an extra rarity: Legendary. Legendary variants are limited to a certain group of Harmons and are relativelydifficult to collect, with them being substantially more difficult to obtain or craft.
There are 12 total categories that a CryptID can be classified under:
Harmons can be up to two types at once, creating unique and powerful combinations, while allowing us to create more interesting designs that are not overly complex. New categories may be added in the future but this is all subject to change.
There are three main stats for each Harmon: Health, Power and Speed. Each Harmon will then have a unique quick ability and charged ability that last for different durations.
Players are able to challenge others and select their own team of monsters. At the beginning of each match, players are able to deploy a set number of CryptIDs on their side of the board, while the opponent can do the same on their half of the battlefield.
The game itself is an auto battler, where the monsters perform actions based on a simple set of logic and internal timers. At the end of each timer, a monster can perform one of two actions: Move or Attack.
Monsters can only attack if an enemy is within their range, and attacks take slightly longer to charge than the ‘move’ action. The duration of this timer depends on the ‘speed’ value; this varies for every creature.
A detailed game document for CryptIDs will be released soon. More precise information will be provided about mechanics, Harmons, gameplay and other features.