Launches: Immersive.Page -- metaverse for creatives

Name of Project


Application type

Product Launch

Proposal overview

Immersive.Page ( ) is a WEB-based cross-platform immersive platform for creatives to build and share highly-customized online experiences. By focusing on performance arts and education we differentiate ourselves from most other metaverses that primarily address the needs of office environments, conferences and social gatherings.

In February 2022 we had our first commercial immersive theater show ( ) run on our platform, with 3 live actors and 25 audience members. The audience could interact with the actors and the world and affect the flow of the show, and ultimately experience one of five possible endings. In short, it is a video game with live actors and a branching narrative. For this particular show, we utilized a 2D world with video and audio communication in order to have a wider audience reach, even though we support 3D and even VR worlds.

We bet on the flexibility and accessibility of our platform. Thus, we would like to add technology to it. This way we can:

  1. Enrich the experience of our audience members by making an environment where they can claim part of the show and have an incentive to come back into the world.

  2. By building an in-world economy we will also be able to generate an additional income for the performers, who are oftentimes not compensated fairly given the standard ticketing technology.

Previously we have been developing immersive shows for the Japan Aerospace Exploration Agency and Nautilus popular science magazine, and learned the shortcoming of the existing WEB-based immersive solution such as Mozilla Hubs. Thus, our attempt to create our own is motivated and guided by our experience.

Our milestones include:

  1. 6 weeks. Feature complete immersive world using the testnet. Integrated purchase of NFTs.

  2. 2 weeks. Forming a DAO with 5-out-of-9 multisig with our DAOs. Adapting an existing show to meaningfully utilize DAO principles by modifying the narrative, and running the playtests with audiences. Also, scaling the show to serve a larger number of people.

  3. 2 weeks. Launching on the mainnet.

  4. 4 weeks. Main show run. Marketing campaign and generation of marketing materials.

  5. 4 weeks. Develop a recurring nature of the show (aka next season) to keep the community involved, and increase the number of people involved.

(Many of the tasks above can be worked on simultaneously.)

Proposal ask


Metrics for success

  • Number of unique audience members in the main show run.
  • Engagement and transaction volumes outside of the main show run.

External links

Engine webpage:
Our recent show:


My family and I really enjoyed the 1.5-hr web-based immersive theater experience! It was so fun. Interacting with live actors and other audiences really brought the interactivity to the next level. I’ve been thinking about incorporating NFT memberships and souvenirs for unlocking special access for certain ship cabins. Happy to brainstorm and help on the NFT side. Great works!!

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Thank you for submitting a proposal to Harmony’s $300M Ecosystem Fund. Allow me to be your representative on behalf of the Grants committee. We are in the process of reviewing your proposal.

If you have more details to add, please do so by replying to this thread. We would also love :blue_heart: to have the Harmony community participate to ask questions and provide feedbacks.


This project is pre-approved for $50K Launch grant.

Please read below for important information on our grants to ensure we’re in alignment and agree to the terms.

  • Launch grants are incentives for teams to launch their project on Harmony with a short 3-month exclusivity deal + co-marketing strategies such as AMA, retweet mainnet launches, etc. (marketing strategies to be discussed).
  • Harmony’s launch grants are not investments, nor are they meant to provide teams with funding they require to complete development of their project.
  • Teams should be in tune with the scope of their project, ensure it’s deliverable and feasible within their skill and internal budget.

Funds will be released upon completing these milestones:

$10K after launching a feature-complete product on our testnet
$10K after forming a DAO with 5-out-of-9 multisig with our DAOs
$10K after launching on our mainnet with audit
$10K after 1K daily active users (with launch video, full PR promotion)
$10K after 10k daily active users (with a detailed roadmap, governance process)

“Testnet Launch” means launching a feature-complete product on Harmony Testnet. We define feature complete to include a user interface, connection to a wallet (such as Metamask) on Testnet, and can be tested end-to-end by at least 100 users.

Checkout the Funding FAQ for further info at Harmony Funding FAQ.

Read about our Harmony Ventures Network program if you are seeking to raise capital.

Please let me know if you agree to these terms and understand the purpose of this grant?

Thank you and I look forward to your response!


Hi @Jacksteroo !

We agree on the terms and here is our first update.

To remind you, we are creating a metaverse for creatives – live performers, theater professionals and educators. We want to create the most frictionless experience possible. Thus, we use WEB technology and support 2D/3D/VR environments.

For our demo we created CAVE.CAFE.

It is an original 3D world (VR is already supported, but it needs some work). You need a web browser with MetaMask extension to get in. quick run (2)

You are represented as a gray 2x1x1 block and your webcam.

Right now you can pay 0.1 ONE (testnet) to enter the world using MetaMask. You can walk around, talk with other people. It is just a cozy meeting place.

Then, you can purchase one of the weird 3D models in the world by clicking on them. If it is already owned by someone else, you can purchase it for the last price plus 0.02 ONE from the previous owner. 0.01 ONE fee goes into the contract. It is a bit weird contract, but it allows us to test the system.

We believe that we are close to completing the first milestone. There are certainly some bugs we need to work on.

We look forward to your feedback!

@Jacksteroo @brianfelsen

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We are finalizing PC VR support this week, and will post here some videos soon.

@Jacksteroo, it would be ideal to have some feedback from you on our first milestone!

hey guys, amazing idea. I don’t know about the graphic tho. Will it be improved over time?

Looks like you have the initial 3D space setup. It looks very far from being feature complete.

Thank you for getting back to us, Jack!

We must not have been clear with what our project is about. It is not a game or a stand-alone experience; it is an engine for running live shows. That’s why just looking at it without live actors/performers/educators is rather boring.

To clarify things a bit. Our main features that distinguish us from everyone else:

  • Support all kinds of media. One room/space can be in VR, another one in 2D with Webcams. All-in-one platform with the same authentication system.
  • Asymmetric experiences. Actors can be in VR, stage managers can have a top down god’s view and controls to update the set in real-time, while the audience uses usual 3D first-person view controlled with keyboards and webcams.
  • Tools for stage management. Things like: muting/kicking individual users; giving prompts to the actors that are inaudible to everyone else; statistics on the players, custom notifications, interface elements, etc.

To put it simply, we can create highly customized experiences quickly. We are currently experimenting with allowing an actor to control a rigged face and ragdoll with AI pose-capture using a conventional webcam. This would allow creatives to come up with various new immersive ways of interacting with the audience members.

Here is how we compare with other platforms that can be used for something similar:

  • Gather town, Topia and other similar 2d worlds. Firstly, they are only 2D and tuned for meetings, conferences and offices. Any customization is limited to their graphics style and things that are exposed through their API.

  • Mozilla Hubs. Since it is open-source, potentially anything can be implemented there. However, it is pretty much a 3d-only environment with everything (interface/controls) tuned for meetings and not performances. One can potentially develop a stage management toolkit for it, but it will be a project comparable in complexity. Also, we differ in the technology stack we adopted, but it is a bit too technical.

  • VRChat, Altspace and other VR apps. In contrast to other things mentioned, these things are not WEB-based and therefore makes the whole experience for the audience not as frictionless (you have to install something and learn controls before entering a show).

Now, we have integrated MetaMask and have the ability to buy “tickets” to the world, directly interact with NFT objects in the world, so the shows produced on our platform can integrate operations with them into their stories.

The visuals in the demo are just for testing purposes. Shows produced using our engine develop their own assets and visual style. They are only limited by the capabilities of web browsers. Currently, in-browser graphics are limited compared to native apps, but this is changing rapidly.